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Made in Abyss: Binary Star Falling into Darkness (メイドインアビス
It is a 3D Action RPG that allows the player to relive the anime’s story in the game and experience an original story supervised by the series author, Akihito Tsukushi. Furthermore, the Event scenes are fully voiced by the anime’s cast.[3]
The original story features a nameless Delver controlled by the player who begins their adventure many days after Riko and Reg depart for the Abyss.[4]
This main character joins Belchero Orphanage as a fledgling "Bell" Delver. For classes and training, the main character joins the three other students, Raul, a boy who's always full of energy, the quiet and inconspicuous Tiare, and Dorothea, who's a bit of an airhead. A few months later, the four finally see the day of their first exploration as "Red Whistles," but there they are already confronted with the harsh reality of the Abyss.[5]
Game Modes[]
Binary Star Falling into Darkness has two different game modes.[6]
HELLO ABYSS is a mode where players relive the story of the anime while learning the basic system and how to progress in the game. In this mode, players control main character Riko, an apprentice Delver, together with Reg, who can handle both combat and exploration.[7]
In DEEP IN ABYSS, you control a new Delver, an original character, to challenge the depths of the Abyss, and enjoy the original story supervised by series author, Akihito Tsukushi. This original character can be customized with different hairstyles and facial features. By completing missions and bringing back relics from the Abyss, players can increase their rank as a Delver and challenge deeper levels of the Abyss. This mode is based on a single player exploration, so more careful preparation and action are required.[7]
Game Mechanics[]
Crafting Items[]
Exploring the Abyss requires a variety of tools, sufficient food, and more. Items can be crafted from a variety of materials obtained through exploration, and range from tools such as climbing axes and fishing rods to food, medicine, and clothing. In the game, due to weight restrictions for gear, it is also important to procure items locally through crafting, rather than bringing them in from town.[7]
The Curse of the Abyss[]
The Curse of the Abyss, a characteristic element of the original story, is also recreated in the game. The Curse of the Abyss is a phenomenon in which the deeper one goes, their body experiences more severe strains when returning to the surface, causing various physical and mental disorders which will affect the playable character.[7]
The Game Cycle[]
In "DEEP IN ABYSS" mode, players will challenge the Abyss as a new Delver. While enjoying an original story, advance through the main quests, collect relics, and complete various quests to earn rewards such as money and experience to develop your character. As you accumulate experience, the Delver's level will increase, and the player will be able to challenge deeper levels of the Abyss.[5]
The Town of Orth[]
In the town of Orth, the base for Delvers, prepare to challenge the Abyss by taking on quests and buying the necessities for your raids. As an apprentice "Red Whistle", you will mainly receive your assignments from Jiruo at Belchero Orphanage, but as your Whistle level increases, the number of assignments you can receive will also increase. The town of Orth has the following facilities[5]
Guild HQ[]
This is the headquarters of the organization that provides work to Delvers. Various quests can be accepted.[5]
Supply Shop[]
A store that sells delving essentials. Besides pickaxes, clothes and consumables are sold here.[5]
Relic Appraisal[]
A store that appraises and buys relics brought back from The Abyss. Obtain money and experience here.[5]
Laffi's Shop[]
A spice store run by Hablog's wife Laffi. Purchase food and spices here.[5]
Raiding the Abyss[]
The many objectives within the Abyss are main quests where an original story unfolds, guild quests accepted at the Guild HQ, and the collection of relics. The main character has three attributes: "physical strength", "fullness", and "stamina". Both fullness and stamina are reduced when taking action. Stamina recovers automatically, but to recover fullness you'll need to eat. It is important to eat regularly to maintain fullness, as stamina cannot be restored while fullness is at zero.[5]
Raiding the Abyss involves avoiding hazards such as ferocious creatures and unstable terrain. When defeated by a large creature, they give a devastating “game-over” performance.[5]
In addition to the three statuses, the player must consider numerous other factors when raiding the Abyss, including the surrounding environment, the health of the main character, the amount of remaining food, the durability of tools, and the weight of supplies. The player must pay attention to these factors and act appropriately, whether deciding to proceed with the raid, return to the surface, and sometimes even what to bring back. Carrying too much will greatly reduce speed of movement, and cost the ability to mine or attack.[5]
Returning[]
After reaching their objective in The Abyss, the Delver must return to the surface. However, the further the Delver descends, the effects of "The Curse of the Abyss," physical and mental burdens, become more intense as they return to the surface. The Raider may vomit, experience a significant decrease in fullness, or have blood gush from their body resulting in a decrease in fullness and stamina. In addition to "The Curse of the Abyss", the terrain may have changed or features that were present on the way down may not be available on the way back, forcing them to find a different route back.[5]
Featured Characters[]
The game features characters from the original series, as well as characters debuting in the game itself.[8]
VA: Akari Kitō
VA: Kathleen Barr
VA: Matt Shipman
The main character in the DEEP IN ABYSS mode. Players can customize the character’s hair, facial features and more.
VA: Miyu Tomita
VA: Brittany Lauda
An active girl who’s deeply curious. Her dream is to become a White Whistle Delver. She was living at the Belchero Orphanage, but when her mother Lyza’s White Whistle and letter were found, she departed, heading for the bottom of the Abyss.
VA: Mariya Ise
VA: Lucy Christian
He descended with Riko into the Abyss to find out who he is. He tends to take things seriously and has a mature way of speaking. However, he panics easily during unexpected circumstances.
VA: Ayaka Suwa
VA: Chaney Moore
A colleague from the orphanage. A quiet, inconspicuous child who tends to go unnoticed. He has high physical abilities, but dislikes running. You became close friends after surviving getting lost together. He dreams of becoming a White Whistle and reaching the bottom of the Abyss.
VA: Akane Fujita
VA: Hilary Haag
A colleague from the orphanage. A girl who deeply admires Riko. A bit of an airhead, which is her key charm and flaw. She tends to get rather competitive.
VA: Natsumi Fujiwara
VA: Margaret McDonald
A colleague from the orphanage. A boy who’s always full of energy. He tends to get in trouble by speaking his mind. However, he is still a likable person.
A Delver hired by Detchuanga. He's a good Delver, but lacks passion. He can't say no to those with power or money.
An old Delver in good health. He uses his loud voice to help in rescue activities.
He's very serious and detail-oriented. As expected, his wife bosses him around at home.
A stubborn and foulmouthed man. His livelihood comes more from doing maintenance than delving.
A Delver charmed by the Abyss. He looks gentle-natured, but he is prepared to sacrifice everything for his own convictions.
He's afraid of losing friends, so he avoids working with others and prefers to do things alone. Sometimes has a melancholy look.
He has experienced much hardship despite his relatively young age. His mind stays strong and he never complains.
A ruffian, but one who has the dignity and skill befitting a leader. He never risks too much and knows when to retreat.
An affluent man from a foreign country who gained a fortune at a young age. He accompanied the caravan fleet, determined to add to his collection of Abyss Relics. He hired Delvers and raids the Abyss himself to search for Relics.
He retired from delving after falling ill and became a merchant, though he does have a chip on his shoulder. He has a sharp eye for quality.
Ranks[]
Content[]
Quest Items[]
A letter that was attached to a mail balloon located at the "Stone Ark". It's written for family members.
A music box that is treasured by Kanoa, a member of the Belchero Orphanage. It has a distinct scratch on it that carries significant meaning.
Weapons[]
A pickax developed for Red Whistles. This type is more lightweight than the standard one.
A pickax developed for Blue Whistles. This type is more lightweight than the standard one.
A pickax developed for Black Whistles. It is sturdy and designed for use in snowy regions.
A hatchet that is a bit longer than a standard one. It is heavy and not ideal for novices.
A large hatchet designed to fight primeval creatures. Only a Black Whistle or above can wield it well.
Artifacts[]
A Sun Sphere found in the 1st Layer of the Abyss. A Relic that gives off a powerful light.
A Sun Sphere found in the 2nd Layer of the Abyss. A Relic that gives off a powerful light.
A Sun Sphere found in the 3rd Layer of the Abyss. A Relic that gives off a powerful light.
A Sun Sphere found in the 4th Layer of the Abyss. A Relic that gives off a powerful light.
A Sun Sphere found in the 5th Layer of the Abyss. A Relic that gives off a powerful light.
It is as soft as a woman’s breast, so it’s also called a “Boob Stone.”
Charcoal Sand was clumsily compressed into bars and sewn to form an umbrella, lowering its grade. Technically, it's a processed Relic.
Lyza's weapon. Everlasting Gunpowder is stored inside. Originally used as a delving tool. Applies a shock to create an explosion.
A compass with a needle that always points in the same direction. Equipping it slightly increases HP.
Grade-1 Relic that gives one person the strength of a thousand in each strike. Ozen has 120 of these Relics on her person.
A Relic that's a key ingredient for creating a White Whistle.
A Relic used by Detchuanga. Equipping it significantly increases one's physical abilities. It heals injuries, but cannot cure disease.
It ignores the Curse and is shrouded in mystery. It has the secret effect of reviving the dead. Even the decapitated are temporarily revived.
A Relic processed into a functioning pickax. Slightly increases Attack Power.
A Relic processed into a functioning pickax. Increases Attack Power.
A Relic processed into a functioning pickax. Significantly increases Attack Power.
A Relic processed into a functioning hatchet. Slightly increases Attack Power.
A Relic processed into a functioning hatchet. Increases Attack Power.
A Relic processed into a functioning hatchet. Significantly increases Attack Power.
A Relic processed into a functioning firearm. Has high critical rate and durability.
A Relic processed into a functioning firearm. Increases critical rate and durability.
A Relic processed into a functioning firearm. Significantly increases critical rate and durability.
A Relic processed into a functioning bow. Has high critical rate and durability.
A Relic processed into a functioning bow. Increases critical rate and durability.
A Relic processed into a functioning bow. Significantly increases critical rate and durability.
A Relic processed into wearable equipment. Slightly increases defense.
A Relic processed into wearable equipment. Increases defense.
A Relic processed into wearable equipment. Significantly increases defense.
A jacket made by processing a Relic. Slightly increases defense.
A jacket made by processing a Relic. Increases defense.
A jacket made by processing a Relic. Significantly increases defense.
Trousers made from a processed Relic. Slightly increases defense.
Trousers made from a processed Relic. Increases defense.
Trousers made from a processed Relic. Significantly increases defense.
A Relic processed into wearable equipment. Slightly increases defense.
A Relic processed into wearable equipment. Increases defense.
A Relic processed into wearable equipment. Significantly increases defense.
Shoes processed from a Relic. Slightly increases defense.
Shoes processed from a Relic. Increases defense.
Shoes processed from a Relic. Significantly increases defense.
Accessories[]
Replica of the Unmovable Sovereign Ozen's White Whistle. Equipping it will increase HP.
Replica of the Sovereign of Dawn Bondrewd's White Whistle. Equipping it will increase arm and leg injury resistance.
Replica of the Sovereign of Annihilation Lyza’s White Whistle. Equipping it will increase crit rate.
Items[]
A small hot air balloon Delvers use to deliver information. It can be used in the Abyss to save delving progress. It can only be used in areas with no ceiling, or between two areas.
Allows one to see at a great distance. By observing primeval creatures for a certain amount of time, they will be added to the delving notebook.
By changing the multiplier, further distances can be seen. Observing primeval creatures for a certain amount of time will add them to the delving notebook.
Made from plants gathered in the Abyss. It rarely ever gets severed. It is used by securing it to trees or pitons.
After striking this metal stake into a special pedestal, a rope can be tied around it.
After striking this metal stake into a special pedestal, a rope can be tied around it.
A standard fishing pole. It can be purchased at an affordable price. Excessive use can break it.
A lightweight and sturdy fishing pole. It is somewhat expensive. Excessive use can break it.
A special fishing pole with good weight, favored by master fishermen. Durability is increased, and is harder to break.
A bullet made by processing the bones of primeval creatures. Weaker than other bullets.
Shotgun shell. It has short range and low power, but targets a wide area of effect.
On impact it creates a surge of electric shock over an area. It can temporarily incapacitate primeval creatures.
Decreases the weight of a backpack for a short while, allowing users to move freely even if they're over capacity.
A plant that is native to the Abyss. Using it will slightly heal HP. It can also heal arm and leg injuries.
They live as parasites on Shroombears. When remaining HP is low, it will automatically heal.
This is used to neutralize the poison of an Orb Piercer. Synthesizing it requires a ton of knowledge and experience.
Crafting Items[]
Material needed to craft Artifacts.
rock with metal in it, making it denser than normal. It's used to create bullets and tools.
Material that can be obtained by primeval creatures. They are used to make bullets and tools.
Cooking Items[]
Fruit from the Hegui Tree, commonly found in the 1st Layer. It can be eaten raw, but it's widely used as a cooking ingredient.
Raw meat harvested from primeval creatures. It is easily obtained and useful in a variety of dishes.
Raw meat harvested from small primeval creatures. It is easily obtained and not pungent, and useful in a variety of dishes.
Raw meat harvested from large primeval creatures. It is hard to obtain, tough, and stinks. Its cooking use is limited.
It can be obtained from crustacean primeval creatures. While difficult to obtain, it is usually tasty.
Found in the nests of avian primeval creatures. It is highly nutritious and has many uses for cooking.
The intestine of Demonfish that live all over the Abyss. It can be preserved as food for Delvers.
The meat of Demonfish that dwells all over the Abyss. It can be cooked in many different types of ways.
Rare meat that can only be obtained from certain primeval creatures. The meat is white and crumbles easily so they need to be cooked with care.
The meat of the 4th Layer-dwelling Shroombear. Though it has a grim color, it is fragrant and very tasty.
The meat of the 2nd Layer-dwelling Corpse-Weeper. They have a distinct smell, but have a good flavor.
The meat of the 5th Layer-dwelling Hamashirama. They look grotesque, but when massaged with salt they give off a light sweetness and pleasant texture.
A legendary yam. It originally grew in the 1st Layer. It is a halophyte and can grow in seawater. One of the main staple foods in Orth.
The more it is chopped, the stronger it smells. There is an ideal chopping method for each dish it is used in. It's bitter when overcooked.
Eternal Fortunes are symbolic of the Abyss. They are a prized seasoning for a variety of dishes.
A leaf with a refreshing flavor. It can be diced up and added to food for a more colorful presentation.
Hats[]
Tops[]
Bottoms[]
Gloves[]
Shoes[]
Cut Items[]
Promotional Imagery[]
References[]
- ↑ Tweet
- ↑ Tweet
- ↑ Tweet
- ↑ Spike Chunsoft - Made in Abyss
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Spike Chunsoft - Details on Made in Abyss: Binary Star Falling into Darkness “DEEP IN ABYSS” Mode
- ↑ GameWith - エグい症状に襲われる“アビスの呪い”も再現。『メイドインアビス 闇を目指した連星』ゲームモードなどの詳細が公開
- ↑ 7.0 7.1 7.2 7.3 Spike Chunsoft - Enjoy the World of Made in Abyss with Two Game Modes
- ↑ gonintendo - Made in Abyss: Binary Star Falling into Darkness launches September 2nd 2022, new character information revealed