Delvers

About
Delvers, or Cave Raiders, is a general term to refer to adventurers who dive deep into The Abyss to explore it in order to unveil its secrets. In the town at the edge of the abyss Ooth, Delvers are incredibly highly regarded as national heroes and many children aspire to become one in the future. They delve in the hellish pit and return with invaluable Artifacts hidden inside, exploring its depths and contributing to the study of the abnormal hole. Some orphanages like Belphero Orphanage teach orphans everything about delving like an academy, granting them the possibility of a bright future to those forsaken by life. The greatest delvers are the ones known as "white whistles", and they've made discoveries and retrieved relics that have changed the world. They're immensely admired by the population and considered the pinnacle of delvers.

While many delvers work individually or in small groups, occassionally, official parties formed by the government in order to obtain certain items from the abyss. Because artifacts of a higher grade can alter the balance of power between countries, delvers from different nations sometimes compete to get their hands onto them.

The Delvers are classified with whistles of different colors, based on their ability, experience and achievements. The only exception are infants studying to become delvers, who are given a bell instead.

Red Whistles: the apprentices. Red Whistles are rookie delvers who have a decent knowledge of the abyss and have descended up to the first layer on their own. It is a common rank for prepubescent kids who have studied since an early age. One obtains a red whistle and the official title of delver after the first descent to the abyss. While they're fairly knowledgeable, red whistles lack the physical fortitude to get very deep, so they're only allowed to descend up to 550 meters. Going any deeper would be treated as an accident or a rebellious behavior, and a rescue party would be sent to retrieve them. If a red whistle somehow managed to descend 1350 meters, it is treated as sucide and search parties are called off.

Blue Whistles: the adepts. Blue Whistles are more experienced delvers who managed to proved themselves. They're allowed to delve up to the second layer of the abyss, so they most likely possess an acceptable fighting ability to fend off from the beasts of the forest of temptation. Typically and with the appropiate training, one attains the rank of blue whistle at the age of 15, though there are exceptions to this.

Moon Whistles: the teachers. Moon Whistles are highly proficient delvers that carry an extensive knowledge of the abyss. They can delve up to the third layer safely, so their delving ability is in a completely different level to Blue Whistles. They're considered experienced enough to serve as teachers for the newer generations.

Black Whistles: the experts. Black Whistles are extremely talented delvers that have mastered the delving techniques of delvers. They can reach up to the fourth layer of the abyss, which is the point in which the strains of ascencion can really make one touch insanity. Black Whistles also sometimes work under white whistles as subordinates, and assist them in their expeditions.

White Whistles: the legends. White Whistles are the greatest delvers of all. Their achievements have changed the world and their discoveries astonished all, turning into spectacular historical figures. They're named after their unique persona and reach a whole new level incomparable to that of other delvers. They're armed to the teeth with artifacts of the abyss, and represent a formidable force. Because of their status, any information that is officially passed by them is considered a fact, no matter how absurd.

Only a handful of delvers attain this legendary rank however, and only five white whistles are known:
 * Lyza the "Lord of Annihilation"
 * Ozen the "Immovable Lord"
 * Bondrewd the "Lord of Dawn"
 * Srajo the "Eldritch Lord"
 * Wakuna the "Lord of Guidance"

White Whistle don't have any depth limit, however since the strains of ascension make it humanly impossible to survive the ascent from the 6th layer, for most of their life the 5th layer is their limit. At some point when they make the decision, a white whistle will descend to the inviolable 6th layer. Since return from this point is impossible, this descent is called the "Final Journey" and it represents the most important point of their career, delving into largely unknown territory.